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Cowboy 2nd Team All Star


Joined: 17 Jan 2007 Posts: 815 Location: Vancouver
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Posted: Mon Jun 18, 2012 8:20 am Post subject: How many goals would you use for a mercy rule? |
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Hello fellow dwellers of Heaven, Table Hockey Heaven that is.
The upper management of the Vancouver Table Hockey Club
decided for the very first time to implement a Mercy Rule.
A Mercy Rule as defined on Wikipedia is as follows:
| Quote: | A mercy rule, also well known by the slightly less polite term slaughter rule
(or, less commonly, knockout rule and skunk rule), brings a sports
event to an early end when one team has a very large and presumably
insurmountable lead over the other team. It is called the mercy rule
because it spares the losing team the humiliation of suffering a more
formal loss, and denies the winning team the satisfaction thereof, and
prevents running up the score, a generally discouraged practice in which
the opponent continues to score beyond the point when the game has
become out of hand. The mercy rule is most common in games such as
baseball or softball, where there is no game clock and play could
theoretically continue forever, although it is also used in sports such as
hockey and American football. It is very rare in competitive sports
beyond the high school level. |
After careful deliberation we decided that after a seven goal
lead had been established that the game would end. The two
players could keep playing though, but any goals would not
be added to the final score.
We did this for at least two reasons. One - to keep the scores
down when playing newcomers, we didn't want to scare off
a newcomer by beating them so bad they never came back.
Two - To try to keep the scoring title somewhat legitimate.
Meaning, Suke and Harv couldn't make it out yesterday. Dom
and I could make it out. So with two newcomers we could
potentially really pad our scoring totals.
Another reason to choose seven was to choose a number that
even a veteran would consider out of reach of a comeback.
Five even six goals down isn't insurmountable,but we figured
after seven we probably couldn't come back.
Anyhow, please share thoughts/arguments.
Cheers, Warren |
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aj5380 Sophmore

Joined: 22 Jan 2007 Posts: 99 Location: Irvine, CA
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Posted: Mon Jun 18, 2012 9:42 am Post subject: |
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| Hi Warren, I think 7 is a good number... |
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sklump 2nd Team All Star


Joined: 26 Jan 2007 Posts: 632 Location: Ottawa
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Posted: Mon Jun 18, 2012 11:00 am Post subject: |
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Six or seven are both pretty good. Montreal used 8 when I was there, years ago, on six minutes of regulation time.
Another plus is that it can keep a 7-2 game interesting - can the noob survive regulation? |
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DETMURDS Veteran


Joined: 18 Jan 2007 Posts: 177 Location: Seabeck, WA
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Posted: Fri Jun 22, 2012 7:48 pm Post subject: |
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I'd say no mercy rule, but I do think it would be appropriate and ok for one to concede that they lost. regardless of score (only if losing), and end the game then and there. I think this would be beneficial in tourney play since stamina is important for what makes a long day of play. Then again, if one does that, it is probably not that long of a day either?  |
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tonscia Sophmore

Joined: 22 Jan 2007 Posts: 81 Location: Yonkers, NY, USA
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Posted: Sat Jun 23, 2012 10:51 am Post subject: |
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FYI - TABLE TENNIS SKUNK RULE
Definition: In table tennis, the skunk rule is not an official ITTF law. Instead, it is a widespread home, work or pub rule, which states that if one player reaches a score of 7 points, while his opponent has 0 points (in a game up to 11 points) or 11-0 (in a game up to 21 points), then the game has been won by that player reaching 7 or 11 points.
Although probably originally intended to bring a merciful end to a bad game for the player being beaten, instead it seems to bring about much taunting from the winning player, who often takes great joy in telling everybody that he "skunked" the other player.
REF: http://tabletennis.about.com/od/glossary/g/skunk_rule.htm |
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Cowboy 2nd Team All Star


Joined: 17 Jan 2007 Posts: 815 Location: Vancouver
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Posted: Sun Jun 24, 2012 10:00 pm Post subject: |
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| DETMURDS wrote: | I'd say no mercy rule, but I do think it would be appropriate and ok for one to concede that they lost. regardless of score (only if losing), and end the game then and there. I think this would be beneficial in tourney play since stamina is important for what makes a long day of play. Then again, if one does that, it is probably not that long of a day either?  |
The reason not to let somebody concede is that it plays havoc with the
goals for and against.
Say a player concedes at 5-1. Next game they decide to keep playing
and lose 12-2. The player that scores 12 gets an unfair extra 7 goals
added to their totals. So in my mind there has to be either be a
mercy rule or not.
On a related note, there is the odd player who simply gives up
and allows themselves to be beaten badly. These players are
sometimes quite skilled players who for one reason or another
just quit and barely go through the motions. In a way, a mercy
rule at least will end the frustration of playing against such a
player earlier.... that is if one can get 7 goals ahead.
| tonscia wrote: | FYI - TABLE TENNIS SKUNK RULE
Definition: In table tennis, the skunk rule is not an official ITTF law. Instead, it is a widespread home, work or pub rule, which states that if one player reaches a score of 7 points, while his opponent has 0 points (in a game up to 11 points) or 11-0 (in a game up to 21 points), then the game has been won by that player reaching 7 or 11 points.
Although probably originally intended to bring a merciful end to a bad game for the player being beaten, instead it seems to bring about much taunting from the winning player, who often takes great joy in telling everybody that he "skunked" the other player.
REF: http://tabletennis.about.com/od/glossary/g/skunk_rule.htm |
Ha ha... I remember being a kid and playing table tennis and using
that rule. As a kid it would be great to skunk my friend, and suck
to get skunked by him. But then we weren't thinking mercy. We were
probably thinking NO MERCY
We were were most likely close in skill level so it had nothing to do
with a player being of lesser skill and more to do with "can I skunk
him"
For fun I would like to start a thread about creative ways to close a
gap between highly skilled players and newcomers.
- One would be if you won 4-2 then the next game you would start
at 0 -2 disadvantage. Sure could make games more interesting,
especially if you won by four or five goals.
- Or in the case of Stiga, the counter only goes up to 9. If a player
scores a 10th goal then they go back to 0. Not bad if you were
winning 9-1. But if you wer up 9-4, you might think twice about
scoring the 10th goal.
- For those who like to drink. Every time you score you have to
drink a shot of whatever is being served. After a couple of
blowouts, one might not play so well.
Of course some can function better then others while drinking
and some have higher tolerance.... so maybe not a very a
very fair way to try to equalize the skill levels. |
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DETMURDS Veteran


Joined: 18 Jan 2007 Posts: 177 Location: Seabeck, WA
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Posted: Wed Jun 27, 2012 10:05 pm Post subject: |
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On the other hand, what if one is down by a score of 0-4 and they want to concede? It helps the goals for and against as well, right?
Fact is, to concede it already the rule, since anyone can quit a game if they choose, unless it is written that they cannot,...right?
Just thinking. |
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Cowboy 2nd Team All Star


Joined: 17 Jan 2007 Posts: 815 Location: Vancouver
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Posted: Wed Jun 27, 2012 10:49 pm Post subject: |
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| DETMURDS wrote: | | On the other hand, what if one is down by a score of 0-4 and they want to concede? It helps the goals for and against as well, right? |
What we wanted to stay away from was a player conceding or
giving a player a choice of conceding was this:
If the rule was that a player could concede or continue after five
goals down then what if in one game they don't concede and
end up losing 10-0. Next game they concede at 5-0. That would
play havoc with the total goals for and against of the players
involved. One player gets to pad their goals for by an extra five
goals because the player didn't concede. They next player is
denied the same opportunity because the player concedes at
5-0. So to give the player an option to concede or not concede
ruins the fairness of the GFPG which we recognize the winner of
at the end of every year.
I think we recognize that any system is not fair. We just wanted
to choose what we thought would keep a cap on blowouts and
keep the integrity of our goal scoring and goals against in place.
In my original post I explain the ins and outs of our objectives.
| DETMURDS wrote: | Fact is, to concede it already the rule, since anyone can quit a game if they choose, unless it is written that they cannot,...right?
Just thinking. |
Huh? Sure somebody can quit in middle of a game if they really
wanted to. But I have only seen that maybe once or twice in all
the games I have played or that I have seen being played.
I am not sure what you are getting at. Our hope is nobody ever
quits a game before it is over. That is another reason to have a
mercy rule, so a player doesn't end up getting beat by 10 or 15
goals.
Does that help? |
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sklump 2nd Team All Star


Joined: 26 Jan 2007 Posts: 632 Location: Ottawa
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Posted: Thu Jun 28, 2012 8:50 am Post subject: |
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| Cowboy wrote: | | DETMURDS wrote: |
On a related note, there is the odd player who simply gives up
and allows themselves to be beaten badly. These players are
sometimes quite skilled players who for one reason or another
just quit and barely go through the motions. In a way, a mercy
rule at least will end the frustration of playing against such a
player earlier.... that is if one can get 7 goals ahead.
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In playoff series, if I'm clearly going to lose a game (e.g., it's 1-5 after 4 minutes), I'll often play defence-only and give the puck away when I get it. That way, I (1) can try to figure out a defence that works against his attack before next game and (2) avoid showing a new trick before next game.
I've stolen two or three series this way. |
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Cowboy 2nd Team All Star


Joined: 17 Jan 2007 Posts: 815 Location: Vancouver
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Posted: Thu Jun 28, 2012 9:42 am Post subject: |
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| sklump wrote: | | Cowboy wrote: | | DETMURDS wrote: |
On a related note, there is the odd player who simply gives up
and allows themselves to be beaten badly. These players are
sometimes quite skilled players who for one reason or another
just quit and barely go through the motions. In a way, a mercy
rule at least will end the frustration of playing against such a
player earlier.... that is if one can get 7 goals ahead.
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In playoff series, if I'm clearly going to lose a game (e.g., it's 1-5 after 4 minutes), I'll often play defence-only and give the puck away when I get it. That way, I (1) can try to figure out a defence that works against his attack before next game and (2) avoid showing a new trick before next game.
I've stolen two or three series this way. |
To be clear that is not what I am referring to. I think what you
are mentioning is very strategic on your part ... will have to
try that myself.
I was talking about players who just give up, don't try at all. They
don't even try to defend and don't really try to score, they just
play in a listless manner. They simply quit without quitting.
Back to your stategy. I would suggest that you didn't steal the series
at all. You were smart to adapt your game in time to pull out the wins
needed.
I sometimes reflect on how table hockey is different then real hockey
in that in a seven game series in ice hockey, you would have a couple
days at least to watch the video and adapt your game. In table hockey
by the time we figure out what needs to change, we can already be
down 3 games to nil.
So your stategy in effect is like watching some video in between games
so you are better prepared for the next game, which usually starts only
a few minutes later.
Warren |
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tonscia Sophmore

Joined: 22 Jan 2007 Posts: 81 Location: Yonkers, NY, USA
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Posted: Thu Jun 28, 2012 2:22 pm Post subject: |
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| I thought about DETMURD's strategy and then this thought came up. If I'm up that many goals, then I WILL try new shots to perfect them in competition. My opponent might say " Gee, he has 73 different shots and now he added 59 more! Which one's will he use against me in the next game?" |
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DETMURDS Veteran


Joined: 18 Jan 2007 Posts: 177 Location: Seabeck, WA
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Posted: Thu Jun 28, 2012 2:38 pm Post subject: |
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Just making conversation here, I'm not getting emotional or anything like that about it Warren By the way, good topic, even though it has been continuously discussed in the passed.
Let's say that I am playing against you, you are up 6-0. At this point instead of losing in the name of Embarrassment and Mercy, I'd much rather be allowed to quit, and prepare for the next game. This would give, "Me" the chance to keep a lower GA. Again, is there a rule against quitting before 5 minutes are up?
To concede would do two good things, 1. provide satisfaction to the winner, and also, 2. keep some dignity for a player who wants to get better, be able to keep some face in the stats, and not loose the desire to keep playing the game.
Overall, after all that hot air, .....I say no mercy rule, and no quitting to concede rule. Life itself is not fair. Never should it, and never will it. |
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Cowboy 2nd Team All Star


Joined: 17 Jan 2007 Posts: 815 Location: Vancouver
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Posted: Thu Jun 28, 2012 4:08 pm Post subject: |
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Yea.... I get your idea Paul, but to preserve the integrity of the
goal scoring race, we couldn't have a player quit some games
at 5-0 then play the next and lose 10-0 because they didn't
concede. That would pad the one guys stats by 5 goals where
as the other guy could only score 5 because the guy conceded.
Believe me we considered giving the player an option of
conceding at once it hit a certain goal difference, but it didn't
make sense if we wanted our stats to be fair as possible.
We decided that it was either that or no mercy rule, in
between didn't make any sense.
Anyhow I didn't think you were emotional about it at all,
I just wasn't understanding your point.
I am sure there are lots of arguments for and against a
mercy rule.... but if you had a mercy rule, what I wanted
to know was how many goals would you make it?
Cheers, Warren |
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DETMURDS Veteran


Joined: 18 Jan 2007 Posts: 177 Location: Seabeck, WA
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Posted: Fri Jun 29, 2012 6:54 am Post subject: |
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Good point Warren, I understand what you mean.
If I had to, it would be 9 goals for a mercy rule. With such a high threshold, it shouldn't effect many games. |
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sklump 2nd Team All Star


Joined: 26 Jan 2007 Posts: 632 Location: Ottawa
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Posted: Wed Jul 04, 2012 3:59 am Post subject: |
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One lesson to learn from LAHTO is not to make an idol of the statistics. If the game serves the numbers instead of the other way around, it will ruin the greatest of leagues.
Rankings, scoring races, per-position stats, goals-against, shutouts, mercies -- none of those matter in the head-to-head moment. Remember that the game is on the table, not on the page.
So if outsized scores are making people less keen on playing, cap them. The best players will still win championships. |
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25tigers Sophmore


Joined: 23 Jan 2007 Posts: 100 Location: Caledonia
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Posted: Thu Jul 05, 2012 2:15 pm Post subject: |
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| I once played against one of the better players out there is and of course he was beating me pretty good but if someone were to try to stop the game at 9 goal or 10 differential I wouldnt like - nothing wrong with being beaten soundly, then try to improve! |
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Superdave3n2 2nd Team All Star


Joined: 12 Jul 2007 Posts: 341 Location: Mississauga, Ont. Canada
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Posted: Fri Jul 06, 2012 5:37 am Post subject: |
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Seven goals.
That said, in Ontario, we have tried to develop a system where players don't get blown out. Sometimes it works and sometimes it doesn't. Here's our formula. When deciding a tie-breaker and after the usual tie-breakers are exhausted (head-head, most wins) we go with least amount of goals for. This approach has a two fold affect. First, the new player will be in the game and not feel threatened by the onslaught. It also teaches the better players how to manage the puck better and to make a "Game Of It". Secondly, when two strong players play each other, they are going to try and keep the score close for fear of too many goals for in the end.
An example of this system was played out in Toronto in April, where the top 8 players all had identical records but had not played each other. The "Least Goals For" was the deciding factor for positioning and not least goals against.
Having this system in place also allows the new players/weaker players the opportunity to "play with the Big Boys".
Yes, there are going to be moments where a "Blow-out" will occur. It's going to happen. To the player who receives such punishment, they should learn from it and get better.
SD |
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sklump 2nd Team All Star


Joined: 26 Jan 2007 Posts: 632 Location: Ottawa
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Posted: Fri Jul 06, 2012 6:53 am Post subject: |
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I believe Carlo & company came up with this very clever tie-breaker, about seven or eight years ago - but maybe they picked it up from your group.
It works for tournaments, but in a 60-game season or so the tie breakers are less important, because of the point spread. |
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DETMURDS Veteran


Joined: 18 Jan 2007 Posts: 177 Location: Seabeck, WA
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Posted: Fri Jul 06, 2012 7:01 pm Post subject: |
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| For me, fairness is just too PC for me, and PC is not correct by any means. |
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